Developed in Unreal Engine 4 and for my second 48-hour Global Game Jam entry, this years theme; ‘Transmission’. Baku No Tappu is defensive strategy game where your only defense against an advancing army is transmitting airstrike coordinates via international Morse code.
Baku No Tappu was a great project to work on and I am impressed by the quality of game the team were able to deliver. I feel that the increasing pressure of oncoming attack coupled with the with the learning curve of identifying patterns within the code provides repeated plays with a satisfying sense of improvement.
Completing a finished project in under 48 hours provides such a confidence boost and is a great way to vent spontaneous creativity. This project has shown me I can pick up a new engine and be able to create games fast within 6 months of beginning.
I was also able to port a special arcade version for our in-studio Hyperspin machine which often accompanies touring members of Falmouth Games Academy around the UK.
Can you survive the waves long enough to hear the music reach it’s dramatic conclusion?
Download from my itch.io by clicking here, or the link below:

Watch some gameplay and learn about morse code below:


Made in Unity in under 48 hours, Miss Irlou is surf and shoot game for pc entered for Global Game Jam 2017 under the theme of ‘Waves’.


